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160 pages, Paperback
First published February 28, 2012
Be a Student of the Game. Like most cliches of sport, this is profound. You can be shaped, or you can be broken. There is not much in between. Try to learn. Be coachable. Try to learn from everybody, especially those who fail. This is hard. Peers who fizzle or blow up or fall down, run away, disappear from the monthly rankings, drop off the circuit.
"Your brain gets too comfortable in your everyday surroundings. You need to make it uncomfortable. You need to spend some time in another land, among people that do things differently than you. Travel makes the world look new, and when the world looks new, our brains work harder."
“Some people find this idea depressing, but it fills me with hope…If we’re free from the burden of trying to be completely original, we can stop trying to make something out of nothing, and we can embrace influence instead of running away from it.”
“Nobody is born with a style or a voice. We don’t come out of the womb knowing who we are. In the beginning, we learn by pretending to be our heroes. We learn by copying.”
“Copy your heroes. Examine where you fall short. What’s in there that makes you different? That’s what you should amplify and transform into your own work.”
“The clinical definition is a “psychological phenomenon in which people are unable to internalize their accomplishments.” It means that you feel like a phony, like you’re just winging it, that you really don’t have any idea what you’re doing.
Guess what: None of us do. Ask anybody doing truly creative work and they’ll tell you the truth: They don’t know where the good stuff comes from. They just show up to do their thing. Every day.”
“There are no shortcuts. Make stuff every day. Know you’re going to suck for awhile. Fail. Get better.”
“We’re drawn to certain kinds of work because we’re inspired by people doing that work. All fiction, in fact, is fan fiction. The best advice is not to write what you know, it’s to write what you like…write the story you want to read.”
“Don’t worry about a grand scheme or unified vision for your work…What unifies your work is the fact that you made it.”
“You can’t go looking for validation from external sources. Once you put your work into the world, you have no control over the way people will react to it…Not everybody will get it. People will misinterpret you and what you do. They might even call you names. So get comfortable with being misunderstood, disparaged, or ignored–the trick is to be too busy doing your work to care.”
“Some advice can be a vice. Feel free to take what you can use, and leave the rest. There are no rules.”
"Collect books, even if you don't plan on reading them right away. Filmmaker John Waters has said, "Nothing is more important than un unread library"."
"The computer is really good for editing your ideas, and it's really good for getting your ideas ready for publishing out into the world, but it's not really good for generating ideas. There are too many opportunities to hit the delete key.
The computer brings out the uptight perfectionist in us - we start editing ideas before we have them (...) because once the computer is involved, things are on an inevitable path to being finished. Whereas in my sketchbook the possibilities are endless."
(that last bit is by Tom Gauld, it's hard to quote this book, because he already stole so many quotes himself)
"Take time to mess around. Get lost. Wander. You never know where it's going to lead you."